🤩Earning Mechanism
Last updated
Last updated
Game Token PGT (Social Party Token)
Governance Token PMT (Party Metaverse Token)
Adherent: Type, quality, level, and quantity
Vitality: The Vitality of Adherent NFTs is constant, regardless of their levels
Health: As players consume their energy, HP gradually goes down at a rate determined by Health
Behavior system: Listening, chatting, and gaming
Friendship: Friendships are recorded on SBT and are unrelated to Adherent NFTs
Energy Calculation
Energy is replenished by 25% every 6 hours until it reaches the Energy Cap. Players start with one Adherent and a 2/2 Energy Cap and can increase their Energy Cap by acquiring more Adherent NFTs. Energy is reset at 6:00 (UTC) each day.
Adherent with a higher quality level provides additional Energy for players:
Uncommon Adherent +1 Energy
Rare Adherent +2 Energy
Epic Adherent +3 Energy
Vitality Calculation
Total Vitality = Adherent Vitality + Equipment Buff
Adherent Vitality
Basic Vitality of an Adherent is determined by its quality and category.
Equipment Buff depends on the equipment quality of the Adherent.
HP Calculation
Basic HP of an Adherent NFT is 100, regardless of its level or quality.
HP consumed per Energy: 5 - status points^0.26
Minimum HP consumption: 1; maximum HP consumption: 4
Depending on different quality levels, restoring HP will consume 0.2, 0.4, 0.8, 1.6 or 2.0 PGT.
Real-time Interactions
Earning formula: PGT = Int (Energy consumed * 5 minutes / 10 minutes) * (total Vitality) ^ (system value) * Randbetween (range 1/range 2) * X * Y * Z + task rewards
X is the dynamic range used to determine whether cheating has occurred, covering voice volume and operation frequency.
Y equals 0.9 if HP is less than 80%, 0.8 if HP is less than 60%, and 0.1 if HP is less than 20%.
Z is a modifier that equals 1.2 if playing with friends and 1 if playing alone.
Consumption formula:
For players, essential consumption includes two parts: HP consumption and level-up consumption.
Additional consumption covers tokens paid for replacing equipment and taxes for playing betting games.
Betting Mode
Confrontational Games (in development)
Players A and B can earn incentives from the opponent's reward pool in addition to the basic game rewards.
Cooperative Games (in development)
Players A and B can both earn dividends from the corresponding pool but will earn more by winning the game.
Energy is replenished by 25% every 6 hours until reaching the Energy Cap. Players start with one Adherent NFT and a 2/2 Energy Cap. In particular, one energy can allow players to play for 5 minutes without consuming HP.
Adherent with a higher quality level provides additional Energy for players on a cumulative basis:
Uncommon Adherent + 1 Energy
Rare Adherent + 2 Energy
Epic Adherent + 3 Energy
Legendary Adherent + 4 Energy
Number of Adherent NFTs
Energy
Game Time
1
2
10
3
4
20
Number of Adherent NFTs
Energy
Game Time Allowed
Note
1
2
10
Beginner
3
4
20
Regular Player