🤩Earning Mechanism

Game Token PGT (Social Party Token)

Governance Token PMT (Party Metaverse Token)

Core Variables

Static Variables:

  • Adherent: Type, quality, level, and quantity

  • Vitality: The Vitality of Adherent NFTs is constant, regardless of their levels

  • Health: As players consume their energy, HP gradually goes down at a rate determined by Health

  • Behavior system: Listening, chatting, and gaming

  • Friendship: Friendships are recorded on SBT and are unrelated to Adherent NFTs

Dynamic Variables

  • Energy Calculation

    • Energy is replenished by 25% every 6 hours until it reaches the Energy Cap. Players start with one Adherent and a 2/2 Energy Cap and can increase their Energy Cap by acquiring more Adherent NFTs. Energy is reset at 6:00 (UTC) each day.

    • Number of Adherent NFTs

      Energy

      Game Time

      1

      2

      10

      3

      4

      20

    • Adherent with a higher quality level provides additional Energy for players:

      • Uncommon Adherent +1 Energy

      • Rare Adherent +2 Energy

      • Epic Adherent +3 Energy

  • Vitality Calculation

    • Total Vitality = Adherent Vitality + Equipment Buff

    • Adherent Vitality

      • Basic Vitality of an Adherent is determined by its quality and category.

      • Equipment Buff depends on the equipment quality of the Adherent.

  • HP Calculation

    • Basic HP of an Adherent NFT is 100, regardless of its level or quality.

    • HP consumed per Energy: 5 - status points^0.26

    • Minimum HP consumption: 1; maximum HP consumption: 4

    • Depending on different quality levels, restoring HP will consume 0.2, 0.4, 0.8, 1.6 or 2.0 PGT.

Earning PGT

Real-time Interactions

  • Earning formula: PGT = Int (Energy consumed * 5 minutes / 10 minutes) * (total Vitality) ^ (system value) * Randbetween (range 1/range 2) * X * Y * Z + task rewards

    • X is the dynamic range used to determine whether cheating has occurred, covering voice volume and operation frequency.

    • Y equals 0.9 if HP is less than 80%, 0.8 if HP is less than 60%, and 0.1 if HP is less than 20%.

    • Z is a modifier that equals 1.2 if playing with friends and 1 if playing alone.

  • Consumption formula:

    • For players, essential consumption includes two parts: HP consumption and level-up consumption.

    • Additional consumption covers tokens paid for replacing equipment and taxes for playing betting games.

Betting Mode

  • Confrontational Games (in development)

    • Players A and B can earn incentives from the opponent's reward pool in addition to the basic game rewards.

  • Cooperative Games (in development)

    • Players A and B can both earn dividends from the corresponding pool but will earn more by winning the game.

Energy System

Energy is replenished by 25% every 6 hours until reaching the Energy Cap. Players start with one Adherent NFT and a 2/2 Energy Cap. In particular, one energy can allow players to play for 5 minutes without consuming HP.

Number of Adherent NFTs

Energy

Game Time Allowed

Note

1

2

10

Beginner

3

4

20

Regular Player

Adherent with a higher quality level provides additional Energy for players on a cumulative basis:

  1. Uncommon Adherent + 1 Energy

  2. Rare Adherent + 2 Energy

  3. Epic Adherent + 3 Energy

  4. Legendary Adherent + 4 Energy

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